Dusk Golem insider shared a screenshot of the main menu from the abolished project. The user himself made a careless inscription on the right.
In October, the media reported that the multi-user spin-off The Last of US “has not yet been completely canceled, but actually frozen”. Two months later Naughty Dog decided on the fate of the project – it will be sent to the scrap.
As the message from developers says, it was extremely difficult for them to decide to stop the development of the so -called The Last of us Online.
We know this news will upset many, especially our devoted community The Last of US Factions, which carefully followed our multiplayer ambitions. We are in the studio in the same way crushed, as we were looking forward to the opportunity to convey the game in your hands.
From the post Naughty Dog
The production of online reference started even at the time when the team worked on The Last of US Part II . Initially, experts were engaged only in the multiplayer regime for the sequel, but later they swung on a separate project. Moreover, even then Sony I began to look at the services-services.
If you believe the studio, Tlou Online There was huge potential. Later, experts finalized the idea and presented a more perfect version of the gameplay, which was supposed to bring pleasure from the game. However, when the development switched to the next stage, the team saw the true scale of the title and all the arising – to this Naughty Dog I was not ready.
To release and support The Last of us Online We would have to quit all the resources of the studio for the manufacture of shot content for several years. This would seriously affect the creation of future single games. So there were two ways in front of us: to become a studio with exclusively games-services or to maintain oriented on single plot titles that formed the heritage Naughty Dog.
From the post Naughty Dog
However, not everything related to Tlou Online, He will fly into the pipe. As the team explained, knowledge and technologies that have appeared in the team will find application in future projects. And their c Naughty Dog "More than one" – the studio is already engaged in several single titles.
Recall, about plans to release multiplayer separately from Part II Developers told in 2019. There was no news about the branch until January 2023, when Naughty Dog showed the concept art of the network game. In May Boss Studio Neil Drakmann (Neil Druckmann) announced that the project needs more time. As the reporter Bloomberg specified Jason Schreyer (Jason Schreier), after examination from Bungie The team was forced to reconsider the concept Tlou Online. Later in Naughty Dog The abbreviations were held, and one of the anonymous sources said that the multi-user spin-off problem has.
Completely without content Naughty Dog will not leave his fans. Already on January 19, Remaster will be released at PlayStation 5 The Last of Us Part II with the "Horned" mode, a free game on the guitar, and so on.
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The Last of Us
The Last of Us: Left Behind
The Last of Us: Part II
The Last of Us: Part I
The best comments
This is so cute, a game at such an early stage that it was not even shown, but the tabs of the store and Batlspass are already on the spot
To release and support The Last of US Online, we would have to quit all the resources of the studio for the manufacture of shot content for several years
Wow, it turns out that multiplayer games should be abundantly maintained by content. This is the discovery … for 3+ years of development
Sonya’s most stupid decision in recent years is to force studios that have made single games to make multiplayer games.
In general, most likely, we will see the developments in one form or another in other projects of the studio or why not transfer them to a separate third -party team so that it finishes to a release state?
A friendly reminder that the multiplayer was also not postponed in the "remake" of the first part. 70 dollars.
The loss is not great. Usually, when the developers of single games are forced to create gaming jerking jerks. Better Bungie pulls this strap, because for the sake of this they bought Sony.
p/s, do not even try to write something about multiplayer from the first Last of Us. There is a big difference between the creation of a network addition to a single game and a service game that you need to be able to maintain for several years.
Eh, if only Sony did this
Classic. The skins are ready, but there is no game.
It is very good to get several singlePleler games from such a studio, instead of one in a spent with a zombie (which are already completely tired) when there are a lot of similar games. Yes, and there are no guarantees that many would rush to play such, since the flippers are better known and loved by many, as a single game, and the avid singlePleers of Sonya exclusives are unlikely to rush massively into the online version.
IMHO Sonya now keeps afloat thanks to the successes of his singlepleere titles (well, or purely by reputation) and if they clog on them, they will gradually sink.
What else I would like, so that the guys finally start making a new game, not a sequel of flippers or anchartid, no matter how I like them, I want to see from such talents of another setting-such as fantasy or science fiction or science fiction. I don’t know why, but something still comes to mind, something like Beond Good and Evil 1, but in a new way from Naughty Dog, although I didn’t even go this game, but saw a bunch of gameplay hehe)))
To be honest, a little sorry, it was interesting to see what would happen.
But okay, let them do what they can for sure.
I saw gameplay videos of multiplayer of the first part. Pretty cool dm modes. It is a pity that in the second part there was no multiplayer at all. And at the expense of this, well, at least on this online craft, they showed nothing, then the abolition would be more offensive. I would like that in the remaster of the second part some developments would be allowed to be allowed to multiplayer, although this is just Wishlist (there are still no curves)
Great news, it is much better if the forces are directed to single games.
The studio nearly repeated the fate of Bioware with Anthem. It’s good that Sony changed his mind.
As the message from developers reads, it was extremely difficult for them to decide to stop the development of the so -called The Last of us Online.
Somehow not really believed. Although I guided the second part of the online, at one time the multiplayer of the original part was cool.
In general, a great gift for NG: "We cancel online, but here you have a remaster of a new game".
Come on. That in this such? Monetization should be thought out early enough, so that later it is not necessary to cut off pieces from basic functionality and sold as a premium. And here is only the store tab. I also have trouble. But what Batlpass did not please? It can be done good if you try. Its very presence does not make the game bad. So why not think about what the game in terms of support support will look like?
