Naughty Dog believes that the old engine is better than the new two

Subsidiary Sony, Naughty Dog, When moving to the next console generation, it is not going to change its existing engine, which formed the basis Uncharted And The Last of Us. This was told by the game director Bruce arrows (Bruce Straley) In an interview with Digital Spy reporters.

“When moving from PS2 to PS3, casinowinzter.uk we have learned a lot of important lessons,” he said. – Then there was a lot of hype around how the games of the new generation would look like. Everyone thought that in visual terms they would be equal to CG scenes, but nothing of the kind happened. Partly Naughty Dog We managed to get closer to this level, but for this we had to create four games, despite the fact that the best specialists work in our software department ".

Starting to develop the first Uncharted, We all started from scratch, although we had a good engine from JAK & DAXTER. We could continue to work with it, adding or improving if necessary only its individual parts. This caused a large confusion: we had to write code from scratch, we did not receive PS3 girlfriends on time and did not know how to work with new iron.

Remembering the past experience, we decided to use the existing engine for the non-Igra-the technology is well debugged, it has excellent rendering systems and AI. If we feel that we rested on the ceiling, then we will immediately finish scale and sort out the engine. ".

The unwillingness of the team to replace what is already working properly, you can understand. But can an old, albeit upgraded engine keep up with the times, when the graphic standards will seriously change with the release of Xbox One and PlayStation 4?