The lord of the dead returned to this world and is ready to take power in tactical, semi -automatic battles. Cities, villages, fortresses of people and other creatures will fall before the endless armies of death. If you like look hero, I extremely recommend that you take a closer look.
In the beginning we will be shown a small screensaver and put in the course of business. Before we had time, then, to resurrect, sow the rational, kind, eternal, as a competitor painted – the local Korolishko. That this mortal Herod imagined about himself? We direct the army of undead to the overthrow of the unfortunate monarch.
The location of the race is quite large and divided into square areas.
We can move anywhere in the visibility zone, but it must be borne in mind that each course per cage is a unit of supplies. You should not rush at the start, but it’s better to burn the surrounding villages and visit cemeteries. There will be an excessive amount of supplies quickly enough and then nothing will stop us.
If you do not rush to no avail back and forth, then you can methodically clean the entire card. It is not updated, new enemies do not appear, so we are moving from the beginning of the location to its end, to where the enemy king sits.
The path to the main boss can go in different ways. Personally, I like to clean the entire level directly. As a reward for any victory, the power of our army of the dead is increasing. But it is also clear that enough pumped necrocorol can be calmly moved towards the end of the level.
On the way, of course there are enemies. They are represented by the wandering detachments of opponents, various kinds of settlements and fortifications. Not to say that often, but sometimes heroes are found in the ranks of enemies, then the battles become a little more tense.
Battles always take place on the equally arranged field. It is divided into six zones. At the edges are heroes, ours and enemy, if any. Also, it is from the enemy "heroic" zone that enemy detachments run out.
The heroes of the enemy are completely different. Then this is a magician-albat, then a great knight, then Robin Hood. Their tactics of battle and health supply are different. Here you can even rob cows, this "hero" will try to slip away from us. True, first you have to go on a cart with supplies to drive an army of dead.
Although the game is positioned as card, but the battles themselves are very, very peppy. Units move around the field and fight automatically in accordance with their properties.
The main battle takes place in a clearing for the armies, which is divided into four zones. It is here that we can lay out units.
Troops are taken from the deck, which we make up in advance. This may include both types of units and useful objects, disposable or multiple use. All properties are described in more detail in the card of an object or fighter.
A lot of nuances. In which areas can be planted unit, how it will attack, can it move, the price of a call. The farther, the more difficult the arranged warriors will meet us.
For example, opened and got a berserker. This is a powerful fighter, but with an unpleasant property – attacks his warriors, if suddenly the enemy was not nearby. Can get half of his army if you put it unsuccessfully.
As many types of warriors and https://superbcasino.uk/withdrawal/ objects are added to the combat deck. They are taken from the common pool of resources that we collect during the passage. The deck must be made wisely and independently.
The challenge of fighters on the field will not be limited in quantitatively. T.e., For example, three skeletons in a deck do not mean that we can cause three skeletons. The number in the deck only shows at what frequency one or another fighter will fall into new moves in battle relative to other equipped maps.
I personally realized that it was more profitable to fight a certain stable deck, gradually introducing some new or special fighters into it.
The battle takes place with the spending of shower and magic. Souls very conditionally indicate the number of troops that we can call. Mana regenerates during the battle, but also limits the uncontrolled call.
Initially, we have 7 souls. Their number increases in cunning ways. For example, in several ways you can sacrifice someone or use the subject. Some fighters do not require souls to create, and some, on the contrary, consume a large number. In the end, souls are knocked out of special enemies.
By the way, if our unit dies, on which the soul is spent, then it returns to us. That is, do not stick, but you need to create huge armies! We must think about how to make them even more! This is our way!
Mana is served in a cunning way. There is a maximum amount, but there is a starting value. At first we can call one or two skeletons purely due to a lack of mana. Fortunately, there is a trading on the map, which helps to increase both starting and maximum manu. When it becomes about 60-65, then, in principle, you can already call real armies.
The same useful merchant also increases the number of starting cards in the hand to 4.
In general, traders here are useful guys. He told about one. The rest can craft more powerful from weak skeletons, sell ready -made specific fighters for gold and so on. There is where to spend a golden gold here.
I especially liked the craft. Here, from weaklings, you can assemble a really powerful army. Yes, spent on his call will increase, but the hero also becomes stronger in this regard. Balance, I think, is perfectly observed. No useless resources or units are not. And if you recall that the main thing is what cards are in the deck and that the fighter, as a rule, is not equal to his once call, it becomes very perfectly excellent.
In the end, we get to the enemy king. Fight him. If the pumping was correct and leisurely, then we win confidently. What’s next?
And then the portal to new lands, with new enemy kingdoms and adventures.
For example, the second card, on which it became run, probably turned out to be two more times the first and there was even a side quest. Queen Spiders asks to help against a competitor. So now we will chop both spiders and people and instead of one main enemy there are two of them.
By the way, in the course of passing into our army there will also be new types of units, the same spiders are already in the service, and even the souls do not require. The spider Necroarmia can be made twice as much! Here is the option for the new build.
There is global progression. It is preserved between the races. A special currency in small quantities falls out of enemy heroes. It will not disappear even with a loss (I generally walked forward, burning everything, and therefore – without defeat). For it we pump a tree of possible units and objects that will meet in the future.
In 99% of cases, I personally do not like such pumping. But here is the same 1%where it is done successfully. New warriors pour into the ranks of the army organically and without special troubles. And the effect of new fighters and objects is tangible. There is no feeling that I pumped some kind of garbage, which you will see later in a couple of hours and it will still be stupid. Everything is useful here, everything goes into a suit to improve the necro-Voysk.
Pumping is also tied to the number of murders of the main enemy-king. After the fourth tree, improvements can be opened completely if there is enough resources.
The game is not so big in terms of the number of content, outwardly looks very plain, but I am delighted. The gameplay is steering. Inexpensive, but strategically correctly expose the hordes of undead on the field, we observe the destruction of people and other enemies in an automatic battle. Shikaarno! Repeat.
♥ Great card-strategic battle system.
→ There are many types of our units and useful items.
♥ many types of enemies and bosses.
→ Large locations for research. Infinite (as I understand) their number.
→ Gorgeous pumping inside the race. Each defeated enemy gives the strength of the army of the dead.
♥ good global progression system. Surprisingly successful with the selected method of organization.
→ Many types of useful merchants.
⠀ will not be able to forever be given on one army. A new race – a new army must be collected.
♥ Russian text of the text.
😐 Graphics personally seemed to me pleasant. But we must admit that it is very simple. Retro style is directly. Not everyone will come in.
😐 The melody of the soundtrack is pleasant, but quite simple and monotonous. Retro again and again who will come in.
